Programing

JavaScript에서 인터넷 속도를 감지하는 방법?

lottogame 2020. 5. 13. 07:56
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JavaScript에서 인터넷 속도를 감지하는 방법?


사용자의 인터넷 속도를 감지하여 페이지에 표시 할 JavaScript 페이지를 어떻게 만들 수 있습니까? 같은 뭔가 "인터넷 속도는 ?? / ??입니다 Kb / s” .


어느 정도 가능하지만 실제로는 정확하지는 않습니다. 아이디어는 알려진 파일 크기의 이미지를로드 한 다음 onload이벤트 에서 해당 이벤트가 트리거 될 때까지 경과 된 시간을 측정 하고이 시간을 이미지 파일 크기로 나눕니다.

예제는 여기에서 찾을 수 있습니다 : 자바 스크립트를 사용하여 속도 계산

수정 사항을 적용한 테스트 사례는 다음과 같습니다.

//JUST AN EXAMPLE, PLEASE USE YOUR OWN PICTURE!
var imageAddr = "http://www.kenrockwell.com/contax/images/g2/examples/31120037-5mb.jpg"; 
var downloadSize = 4995374; //bytes

function ShowProgressMessage(msg) {
    if (console) {
        if (typeof msg == "string") {
            console.log(msg);
        } else {
            for (var i = 0; i < msg.length; i++) {
                console.log(msg[i]);
            }
        }
    }
    
    var oProgress = document.getElementById("progress");
    if (oProgress) {
        var actualHTML = (typeof msg == "string") ? msg : msg.join("<br />");
        oProgress.innerHTML = actualHTML;
    }
}

function InitiateSpeedDetection() {
    ShowProgressMessage("Loading the image, please wait...");
    window.setTimeout(MeasureConnectionSpeed, 1);
};    

if (window.addEventListener) {
    window.addEventListener('load', InitiateSpeedDetection, false);
} else if (window.attachEvent) {
    window.attachEvent('onload', InitiateSpeedDetection);
}

function MeasureConnectionSpeed() {
    var startTime, endTime;
    var download = new Image();
    download.onload = function () {
        endTime = (new Date()).getTime();
        showResults();
    }
    
    download.onerror = function (err, msg) {
        ShowProgressMessage("Invalid image, or error downloading");
    }
    
    startTime = (new Date()).getTime();
    var cacheBuster = "?nnn=" + startTime;
    download.src = imageAddr + cacheBuster;
    
    function showResults() {
        var duration = (endTime - startTime) / 1000;
        var bitsLoaded = downloadSize * 8;
        var speedBps = (bitsLoaded / duration).toFixed(2);
        var speedKbps = (speedBps / 1024).toFixed(2);
        var speedMbps = (speedKbps / 1024).toFixed(2);
        ShowProgressMessage([
            "Your connection speed is:", 
            speedBps + " bps", 
            speedKbps + " kbps", 
            speedMbps + " Mbps"
        ]);
    }
}
<h1 id="progress">JavaScript is turned off, or your browser is realllllly slow</h1>

"실제"속도 테스트 서비스 와의 빠른 비교는 큰 그림을 사용할 때 0.12Mbps의 작은 차이를 보여주었습니다.

테스트의 무결성을 보장하기 위해 Chrome 개발 도구 조절 기능을 사용하여 코드를 실행 한 다음 결과가 제한과 일치하는지 확인할 수 있습니다. (신용은 user284130 로갑니다. )

명심해야 할 사항 :

  1. 사용되는 이미지는 적절하게 최적화되고 압축되어야합니다. 그렇지 않은 경우 웹 서버에 의한 연결에서 기본 압축이 실제보다 더 큰 속도를 표시 할 수 있습니다. 다른 옵션은 압축되지 않는 파일 형식 (예 : jpg)을 사용하는 것입니다. (Rauli Rajande에게 이것을 지적 해 주셔서 감사 하고 Fluxine에게 상기시켜 주셔서 감사 합니다 )

  2. The cache buster mechanism described above might not work with some CDN servers, which can be configured to ignore query string parameters, hence better setting cache control headers on the image itself. (thanks orcaman for pointing this out))


Well, this is 2017 so you now have Network Information API (albeit with a limited support across browsers as of now) to get some sort of estimate downlink speed information:

navigator.connection.downlink

This is effective bandwidth estimate in Mbits per sec. The browser makes this estimate from recently observed application layer throughput across recently active connections. Needless to say, the biggest advantage of this approach is that you need not download any content just for bandwidth/ speed calculation.

You can look at this and a couple of other related attributes here

Due to it's limited support and different implementations across browsers (as of Nov 2017), would strongly recommend read this in detail


As I outline in this other answer here on StackOverflow, you can do this by timing the download of files of various sizes (start small, ramp up if the connection seems to allow it), ensuring through cache headers and such that the file is really being read from the remote server and not being retrieved from cache. This doesn't necessarily require that you have a server of your own (the files could be coming from S3 or similar), but you will need somewhere to get the files from in order to test connection speed.

That said, point-in-time bandwidth tests are notoriously unreliable, being as they are impacted by other items being downloaded in other windows, the speed of your server, links en route, etc., etc. But you can get a rough idea using this sort of technique.


I needed a quick way to determine if the user connection speed was fast enough to enable/disable some features in a site I’m working on, I made this little script that averages the time it takes to download a single (small) image a number of times, it's working pretty accurately in my tests, being able to clearly distinguish between 3G or Wi-Fi for example, maybe someone can make a more elegant version or even a jQuery plugin.

var arrTimes = [];
var i = 0; // start
var timesToTest = 5;
var tThreshold = 150; //ms
var testImage = "http://www.google.com/images/phd/px.gif"; // small image in your server
var dummyImage = new Image();
var isConnectedFast = false;

testLatency(function(avg){
  isConnectedFast = (avg <= tThreshold);
  /** output */
  document.body.appendChild(
    document.createTextNode("Time: " + (avg.toFixed(2)) + "ms - isConnectedFast? " + isConnectedFast)
  );
});

/** test and average time took to download image from server, called recursively timesToTest times */
function testLatency(cb) {
  var tStart = new Date().getTime();
  if (i<timesToTest-1) {
    dummyImage.src = testImage + '?t=' + tStart;
    dummyImage.onload = function() {
      var tEnd = new Date().getTime();
      var tTimeTook = tEnd-tStart;
      arrTimes[i] = tTimeTook;
      testLatency(cb);
      i++;
    };
  } else {
    /** calculate average of array items then callback */
    var sum = arrTimes.reduce(function(a, b) { return a + b; });
    var avg = sum / arrTimes.length;
    cb(avg);
  }
}


The image trick is cool but in my tests it was loading before some ajax calls I wanted to be complete.

The proper solution in 2017 is to use a worker (http://caniuse.com/#feat=webworkers).

The worker will look like:

/**
 * This function performs a synchronous request
 * and returns an object contain informations about the download
 * time and size
 */
function measure(filename) {
  var xhr = new XMLHttpRequest();
  var measure = {};
  xhr.open("GET", filename + '?' + (new Date()).getTime(), false);
  measure.start = (new Date()).getTime();
  xhr.send(null);
  measure.end = (new Date()).getTime();
  measure.len = parseInt(xhr.getResponseHeader('Content-Length') || 0);
  measure.delta = measure.end - measure.start;
  return measure;
}

/**
 * Requires that we pass a base url to the worker
 * The worker will measure the download time needed to get
 * a ~0KB and a 100KB.
 * It will return a string that serializes this informations as
 * pipe separated values
 */
onmessage = function(e) {
  measure0 = measure(e.data.base_url + '/test/0.bz2');
  measure100 = measure(e.data.base_url + '/test/100K.bz2');
  postMessage(
    measure0.delta + '|' +
    measure0.len + '|' +
    measure100.delta + '|' +
    measure100.len
  );
};

The js file that will invoke the Worker:

var base_url = PORTAL_URL + '/++plone++experimental.bwtools';
if (typeof(Worker) === 'undefined') {
  return; // unsupported
}
w = new Worker(base_url + "/scripts/worker.js");
w.postMessage({
  base_url: base_url
});
w.onmessage = function(event) {
  if (event.data) {
    set_cookie(event.data);
  }
};

Code taken from a Plone package I wrote:


It's better to use images for testing the speed. But if you have to deal with zip files, the below code works.

var fileURL = "your/url/here/testfile.zip";

var request = new XMLHttpRequest();
var avoidCache = "?avoidcache=" + (new Date()).getTime();;
request.open('GET', fileURL + avoidCache, true);
request.responseType = "application/zip";
var startTime = (new Date()).getTime();
var endTime = startTime;
request.onreadystatechange = function () {
    if (request.readyState == 2)
    {
        //ready state 2 is when the request is sent
        startTime = (new Date().getTime());
    }
    if (request.readyState == 4)
    {
        endTime = (new Date()).getTime();
        var downloadSize = request.responseText.length;
        var time = (endTime - startTime) / 1000;
        var sizeInBits = downloadSize * 8;
        var speed = ((sizeInBits / time) / (1024 * 1024)).toFixed(2);
        console.log(downloadSize, time, speed);
    }
}

request.send();

This will not work very well with files < 10MB. You will have to run aggregated results on multiple download attempts.


I needed something similar, so I wrote https://github.com/beradrian/jsbandwidth. This is a rewrite of https://code.google.com/p/jsbandwidth/.

The idea is to make two calls through Ajax, one to download and the other to upload through POST.

It should work with both jQuery.ajax or Angular $http.


thanks to Punit S answer, for detecting dynamic connection speed change, you can use the following code :

navigator.connection.onchange = function () {
 //do what you need to do ,on speed change event
 console.log('Connection Speed Changed');
}

참고URL : https://stackoverflow.com/questions/5529718/how-to-detect-internet-speed-in-javascript

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