프로그래밍 방식으로 "누가 Zebra를 소유하고 있습니까?"
편집 :이 퍼즐은 "아인슈타인의 수수께끼"라고도합니다.
얼룩말을 소유 한 사람 (당신은 할 수 있습니다 여기에 온라인 버전을 사용해이 ) 퍼즐의 고전적인 설정의 예를 들어 내가 스택 오버플로 대부분의 사람들이 종이와 펜을 해결할 수 있습니다 내기. 그러나 프로그래밍 솔루션은 어떻게 생겼습니까?
아래 나열된 단서를 기반으로 ...
- 다섯 집이 있습니다.
- 각 집마다 고유 한 색상이 있습니다.
- 모든 주택 소유자는 국적이 다릅니다.
- 그들은 모두 다른 애완 동물이 있습니다.
- 그들은 모두 다른 음료를 마신다.
- 그들은 모두 다른 담배를 피 웁니다.
- 영국인은 빨간 집에 산다.
- 스웨덴에는 개가 있습니다.
- 데인은 차를 마신다.
- 그린 하우스는 백악관의 왼쪽에 있습니다.
- 그들은 온실에서 커피를 마신다.
- Pall Mall을 피우는 사람은 새가 있습니다.
- 노란 집에서 그들은 던힐을 피 웁니다.
- 중간 집에서 그들은 우유를 마신다.
- 노르웨이 인은 첫 번째 집에 산다.
- 담배를 피우는 사람은 고양이와 함께 집 옆집에 산다.
- 말이있는 집 옆 집에서 던힐을 피 웁니다.
- 블루 마스터를 피우는 사람은 맥주를 마신다.
- 독일은 왕자를 연기가 난다.
- 노르웨이는 청와대 옆에 산다.
- 그들은 블렌드를 피우는 집 옆 집에서 물을 마신다.
... 얼룩말을 누가 소유합니까?
제약 조건 프로그래밍을 기반으로 한 Python 솔루션은 다음과 같습니다.
from constraint import AllDifferentConstraint, InSetConstraint, Problem
# variables
colors = "blue red green white yellow".split()
nationalities = "Norwegian German Dane Swede English".split()
pets = "birds dog cats horse zebra".split()
drinks = "tea coffee milk beer water".split()
cigarettes = "Blend, Prince, Blue Master, Dunhill, Pall Mall".split(", ")
# There are five houses.
minn, maxn = 1, 5
problem = Problem()
# value of a variable is the number of a house with corresponding property
variables = colors + nationalities + pets + drinks + cigarettes
problem.addVariables(variables, range(minn, maxn+1))
# Each house has its own unique color.
# All house owners are of different nationalities.
# They all have different pets.
# They all drink different drinks.
# They all smoke different cigarettes.
for vars_ in (colors, nationalities, pets, drinks, cigarettes):
problem.addConstraint(AllDifferentConstraint(), vars_)
# In the middle house they drink milk.
#NOTE: interpret "middle" in a numerical sense (not geometrical)
problem.addConstraint(InSetConstraint([(minn + maxn) // 2]), ["milk"])
# The Norwegian lives in the first house.
#NOTE: interpret "the first" as a house number
problem.addConstraint(InSetConstraint([minn]), ["Norwegian"])
# The green house is on the left side of the white house.
#XXX: what is "the left side"? (linear, circular, two sides, 2D house arrangment)
#NOTE: interpret it as 'green house number' + 1 == 'white house number'
problem.addConstraint(lambda a,b: a+1 == b, ["green", "white"])
def add_constraints(constraint, statements, variables=variables, problem=problem):
for stmt in (line for line in statements if line.strip()):
problem.addConstraint(constraint, [v for v in variables if v in stmt])
and_statements = """
They drink coffee in the green house.
The man who smokes Pall Mall has birds.
The English man lives in the red house.
The Dane drinks tea.
In the yellow house they smoke Dunhill.
The man who smokes Blue Master drinks beer.
The German smokes Prince.
The Swede has a dog.
""".split("\n")
add_constraints(lambda a,b: a == b, and_statements)
nextto_statements = """
The man who smokes Blend lives in the house next to the house with cats.
In the house next to the house where they have a horse, they smoke Dunhill.
The Norwegian lives next to the blue house.
They drink water in the house next to the house where they smoke Blend.
""".split("\n")
#XXX: what is "next to"? (linear, circular, two sides, 2D house arrangment)
add_constraints(lambda a,b: abs(a - b) == 1, nextto_statements)
def solve(variables=variables, problem=problem):
from itertools import groupby
from operator import itemgetter
# find & print solutions
for solution in problem.getSolutionIter():
for key, group in groupby(sorted(solution.iteritems(), key=itemgetter(1)), key=itemgetter(1)):
print key,
for v in sorted(dict(group).keys(), key=variables.index):
print v.ljust(9),
print
if __name__ == '__main__':
solve()
산출:
1 yellow Norwegian cats water Dunhill
2 blue Dane horse tea Blend
3 red English birds milk Pall Mall
4 green German zebra coffee Prince
5 white Swede dog beer Blue Master
솔루션을 찾는 데 0.6 초 (CPU 1.5GHz)가 걸립니다.
대답은 "독일인은 얼룩말을 소유하고 있습니다."
pip install python-constraint 를 통해 constraint
모듈 을 설치하려면pip
수동으로 설치하려면
다운로드 :
추출 (Linux / Mac / BSD) :
$ bzip2 -cd python-constraint-1.2.tar.bz2 | 타르 xvf-
추출 (Windows, 7zip ) :
> 7z 전자 python-constraint-1.2.tar.bz2
> 7z 전자 python-constraint-1.2.tar.bz2설치:
$ cd python-constraint-1.2
$ python setup.py 설치
Prolog에서 우리는 :) 에서 요소 를 선택하여 도메인을 인스턴스화 할 수 있습니다 ( 효율성을 위해 상호 배타적 인 선택 ). SWI-Prolog를 사용하여
select([A|As],S):- select(A,S,S1),select(As,S1).
select([],_).
left_of(A,B,C):- append(_,[A,B|_],C).
next_to(A,B,C):- left_of(A,B,C) ; left_of(B,A,C).
zebra(Owns, HS):- % house: color,nation,pet,drink,smokes
HS = [ h(_,norwegian,_,_,_), h(blue,_,_,_,_), h(_,_,_,milk,_), _, _],
select([ h(red,brit,_,_,_), h(_,swede,dog,_,_),
h(_,dane,_,tea,_), h(_,german,_,_,prince)], HS),
select([ h(_,_,birds,_,pallmall), h(yellow,_,_,_,dunhill),
h(_,_,_,beer,bluemaster)], HS),
left_of( h(green,_,_,coffee,_), h(white,_,_,_,_), HS),
next_to( h(_,_,_,_,dunhill), h(_,_,horse,_,_), HS),
next_to( h(_,_,_,_,blend), h(_,_,cats, _,_), HS),
next_to( h(_,_,_,_,blend), h(_,_,_,water,_), HS),
member( h(_,Owns,zebra,_,_), HS).
매우 즉시 실행됩니다.
?- time( (zebra(Who,HS), writeln(Who), nl, maplist(writeln,HS), nl, false
; writeln('no more solutions!') )).
german
h( yellow, norwegian, cats, water, dunhill )
h( blue, dane, horse, tea, blend )
h( red, brit, birds, milk, pallmall )
h( green, german, zebra, coffee, prince ) % formatted by hand
h( white, swede, dog, beer, bluemaster)
no more solutions!
% 1,706 inferences, 0.000 CPU in 0.070 seconds (0% CPU, Infinite Lips)
true.
한 포스터는 이미 Prolog가 잠재적 솔루션이라고 언급했습니다. 이것은 사실이며 내가 사용할 솔루션입니다. 보다 일반적인 용어로, 이것은 자동 추론 시스템에있어 완벽한 문제입니다. 프롤로그는 이러한 시스템을 구성하는 논리 프로그래밍 언어 (및 관련 인터프리터)입니다. 기본적으로 First Order Logic을 사용하여 작성된 진술에서 사실을 결론 지을 수 있습니다 . FOL은 기본적으로보다 진보 된 형태의 제안 논리입니다. Prolog를 사용하지 않기로 결정한 경우 , 결론을 도출하기 위해 modus ponens 와 같은 기술을 사용하여 유사한 자체 제작 시스템을 사용할 수 있습니다 .
물론 어디에서도 언급되지 않았기 때문에 얼룩말에 관한 규칙을 추가해야 할 것입니다 ... 나는 다른 4 마리의 애완 동물을 알아 내서 마지막으로 얼룩말을 추론 할 수 있다고 생각합니다. 당신은 얼룩말이 애완 동물 중 하나이며 각 집마다 애완 동물을 가질 수 있다는 규칙을 추가하고 싶을 것입니다. 이런 종류의 "상식"지식을 추론 시스템에 도입하는 것은이 기술을 진정한 AI로 사용하는 데있어 가장 큰 장애물입니다. Cyc과 같은 일부 연구 프로젝트는 무차별적인 힘을 통해 그러한 공통 지식을 제공하려고 시도하고 있습니다. 그들은 흥미로운 성공을 거두었습니다.
SWI- 프롤로그 호환 :
% NOTE - This may or may not be more efficent. A bit verbose, though.
left_side(L, R, [L, R, _, _, _]).
left_side(L, R, [_, L, R, _, _]).
left_side(L, R, [_, _, L, R, _]).
left_side(L, R, [_, _, _, L, R]).
next_to(X, Y, Street) :- left_side(X, Y, Street).
next_to(X, Y, Street) :- left_side(Y, X, Street).
m(X, Y) :- member(X, Y).
get_zebra(Street, Who) :-
Street = [[C1, N1, P1, D1, S1],
[C2, N2, P2, D2, S2],
[C3, N3, P3, D3, S3],
[C4, N4, P4, D4, S4],
[C5, N5, P5, D5, S5]],
m([red, english, _, _, _], Street),
m([_, swede, dog, _, _], Street),
m([_, dane, _, tea, _], Street),
left_side([green, _, _, _, _], [white, _, _, _, _], Street),
m([green, _, _, coffee, _], Street),
m([_, _, birds, _, pallmall], Street),
m([yellow, _, _, _, dunhill], Street),
D3 = milk,
N1 = norwegian,
next_to([_, _, _, _, blend], [_, _, cats, _, _], Street),
next_to([_, _, horse, _, _], [_, _, _, _, dunhill], Street),
m([_, _, _, beer, bluemaster], Street),
m([_, german, _, _, prince], Street),
next_to([_, norwegian, _, _, _], [blue, _, _, _, _], Street),
next_to([_, _, _, water, _], [_, _, _, _, blend], Street),
m([_, Who, zebra, _, _], Street).
통역사 :
?- get_zebra(Street, Who).
Street = ...
Who = german
여기 내가 어떻게 갈 거에요. 먼저 모든 정렬 된 n 튜플을 생성합니다.
(housenumber, color, nationality, pet, drink, smoke)
그 중 5 ^ 6, 15625, 쉽게 관리 할 수 있습니다. 그런 다음 간단한 부울 조건을 필터링합니다. 그 중 10 개가 있으며 조건 중 8/25를 필터링 할 것으로 예상되는 각 조건 (1/25 조건에는 개가있는 스웨덴어가 포함되어 있고 16/25에는 개가 아닌 스웨덴어가 포함되어 있음) . 물론 그것들은 독립적이지 않지만 그것들을 걸러 낸 후에는 많은 것이 남아 있지 않아야합니다.
그 후에는 멋진 그래프 문제가 있습니다. 나머지 n- 튜플 중 하나를 나타내는 각 노드로 그래프를 작성하십시오. 두 개의 끝이 일부 n- 튜플 위치에 중복을 포함하거나 '위치'제약 조건을 위반하는 경우 그래프에 가장자리를 추가합니다 (5 개가 있음). 거의 모든 곳에서 그래프를 검색하여 독립적 인 5 개 노드 세트 (가장자리에 연결된 노드가없는)를 찾으십시오. 너무 많지 않은 경우 n 튜플의 5 튜플을 모두 철저하게 생성하고 다시 필터링 할 수 있습니다.
이것은 코드 골프에 대한 좋은 후보가 될 수 있습니다. 누군가는 아마도 haskell과 같은 것을 한 줄로 해결할 수 있습니다 :)
나중에 생각할 사항 : 초기 필터 패스는 위치 제약 조건에서 정보를 제거 할 수도 있습니다. 많지 않지만 (1/25) 여전히 중요합니다.
이번에는 Python의 PyKE (Python Knowledge Engine)를 사용하는 또 다른 Python 솔루션입니다. 물론, @JFSebastian의 솔루션에서 Python의 "제한"모듈을 사용하는 것보다 더 장황하지만, 이러한 유형의 문제에 대한 원시 지식 엔진을 조사하는 모든 사람에게 흥미로운 비교를 제공합니다.
단서 .kfb
categories( POSITION, 1, 2, 3, 4, 5 ) # There are five houses.
categories( HOUSE_COLOR, blue, red, green, white, yellow ) # Each house has its own unique color.
categories( NATIONALITY, Norwegian, German, Dane, Swede, English ) # All house owners are of different nationalities.
categories( PET, birds, dog, cats, horse, zebra ) # They all have different pets.
categories( DRINK, tea, coffee, milk, beer, water ) # They all drink different drinks.
categories( SMOKE, Blend, Prince, 'Blue Master', Dunhill, 'Pall Mall' ) # They all smoke different cigarettes.
related( NATIONALITY, English, HOUSE_COLOR, red ) # The English man lives in the red house.
related( NATIONALITY, Swede, PET, dog ) # The Swede has a dog.
related( NATIONALITY, Dane, DRINK, tea ) # The Dane drinks tea.
left_of( HOUSE_COLOR, green, HOUSE_COLOR, white ) # The green house is on the left side of the white house.
related( DRINK, coffee, HOUSE_COLOR, green ) # They drink coffee in the green house.
related( SMOKE, 'Pall Mall', PET, birds ) # The man who smokes Pall Mall has birds.
related( SMOKE, Dunhill, HOUSE_COLOR, yellow ) # In the yellow house they smoke Dunhill.
related( POSITION, 3, DRINK, milk ) # In the middle house they drink milk.
related( NATIONALITY, Norwegian, POSITION, 1 ) # The Norwegian lives in the first house.
next_to( SMOKE, Blend, PET, cats ) # The man who smokes Blend lives in the house next to the house with cats.
next_to( SMOKE, Dunhill, PET, horse ) # In the house next to the house where they have a horse, they smoke Dunhill.
related( SMOKE, 'Blue Master', DRINK, beer ) # The man who smokes Blue Master drinks beer.
related( NATIONALITY, German, SMOKE, Prince ) # The German smokes Prince.
next_to( NATIONALITY, Norwegian, HOUSE_COLOR, blue ) # The Norwegian lives next to the blue house.
next_to( DRINK, water, SMOKE, Blend ) # They drink water in the house next to the house where they smoke Blend.
relations.krb
#############
# Categories
# Foreach set of categories, assert each type
categories
foreach
clues.categories($category, $thing1, $thing2, $thing3, $thing4, $thing5)
assert
clues.is_category($category, $thing1)
clues.is_category($category, $thing2)
clues.is_category($category, $thing3)
clues.is_category($category, $thing4)
clues.is_category($category, $thing5)
#########################
# Inverse Relationships
# Foreach A=1, assert 1=A
inverse_relationship_positive
foreach
clues.related($category1, $thing1, $category2, $thing2)
assert
clues.related($category2, $thing2, $category1, $thing1)
# Foreach A!1, assert 1!A
inverse_relationship_negative
foreach
clues.not_related($category1, $thing1, $category2, $thing2)
assert
clues.not_related($category2, $thing2, $category1, $thing1)
# Foreach "A beside B", assert "B beside A"
inverse_relationship_beside
foreach
clues.next_to($category1, $thing1, $category2, $thing2)
assert
clues.next_to($category2, $thing2, $category1, $thing1)
###########################
# Transitive Relationships
# Foreach A=1 and 1=a, assert A=a
transitive_positive
foreach
clues.related($category1, $thing1, $category2, $thing2)
clues.related($category2, $thing2, $category3, $thing3)
check unique($thing1, $thing2, $thing3) \
and unique($category1, $category2, $category3)
assert
clues.related($category1, $thing1, $category3, $thing3)
# Foreach A=1 and 1!a, assert A!a
transitive_negative
foreach
clues.related($category1, $thing1, $category2, $thing2)
clues.not_related($category2, $thing2, $category3, $thing3)
check unique($thing1, $thing2, $thing3) \
and unique($category1, $category2, $category3)
assert
clues.not_related($category1, $thing1, $category3, $thing3)
##########################
# Exclusive Relationships
# Foreach A=1, assert A!2 and A!3 and A!4 and A!5
if_one_related_then_others_unrelated
foreach
clues.related($category, $thing, $category_other, $thing_other)
check unique($category, $category_other)
clues.is_category($category_other, $thing_not_other)
check unique($thing, $thing_other, $thing_not_other)
assert
clues.not_related($category, $thing, $category_other, $thing_not_other)
# Foreach A!1 and A!2 and A!3 and A!4, assert A=5
if_four_unrelated_then_other_is_related
foreach
clues.not_related($category, $thing, $category_other, $thingA)
clues.not_related($category, $thing, $category_other, $thingB)
check unique($thingA, $thingB)
clues.not_related($category, $thing, $category_other, $thingC)
check unique($thingA, $thingB, $thingC)
clues.not_related($category, $thing, $category_other, $thingD)
check unique($thingA, $thingB, $thingC, $thingD)
# Find the fifth variation of category_other.
clues.is_category($category_other, $thingE)
check unique($thingA, $thingB, $thingC, $thingD, $thingE)
assert
clues.related($category, $thing, $category_other, $thingE)
###################
# Neighbors: Basic
# Foreach "A left of 1", assert "A beside 1"
expanded_relationship_beside_left
foreach
clues.left_of($category1, $thing1, $category2, $thing2)
assert
clues.next_to($category1, $thing1, $category2, $thing2)
# Foreach "A beside 1", assert A!1
unrelated_to_beside
foreach
clues.next_to($category1, $thing1, $category2, $thing2)
check unique($category1, $category2)
assert
clues.not_related($category1, $thing1, $category2, $thing2)
###################################
# Neighbors: Spatial Relationships
# Foreach "A beside B" and "A=(at-edge)", assert "B=(near-edge)"
check_next_to_either_edge
foreach
clues.related(POSITION, $position_known, $category, $thing)
check is_edge($position_known)
clues.next_to($category, $thing, $category_other, $thing_other)
clues.is_category(POSITION, $position_other)
check is_beside($position_known, $position_other)
assert
clues.related(POSITION, $position_other, $category_other, $thing_other)
# Foreach "A beside B" and "A!(near-edge)" and "B!(near-edge)", assert "A!(at-edge)"
check_too_close_to_edge
foreach
clues.next_to($category, $thing, $category_other, $thing_other)
clues.is_category(POSITION, $position_edge)
clues.is_category(POSITION, $position_near_edge)
check is_edge($position_edge) and is_beside($position_edge, $position_near_edge)
clues.not_related(POSITION, $position_near_edge, $category, $thing)
clues.not_related(POSITION, $position_near_edge, $category_other, $thing_other)
assert
clues.not_related(POSITION, $position_edge, $category, $thing)
# Foreach "A beside B" and "A!(one-side)", assert "A=(other-side)"
check_next_to_with_other_side_impossible
foreach
clues.next_to($category, $thing, $category_other, $thing_other)
clues.related(POSITION, $position_known, $category_other, $thing_other)
check not is_edge($position_known)
clues.not_related($category, $thing, POSITION, $position_one_side)
check is_beside($position_known, $position_one_side)
clues.is_category(POSITION, $position_other_side)
check is_beside($position_known, $position_other_side) \
and unique($position_known, $position_one_side, $position_other_side)
assert
clues.related($category, $thing, POSITION, $position_other_side)
# Foreach "A left of B"...
# ... and "C=(position1)" and "D=(position2)" and "E=(position3)"
# ~> assert "A=(other-position)" and "B=(other-position)+1"
left_of_and_only_two_slots_remaining
foreach
clues.left_of($category_left, $thing_left, $category_right, $thing_right)
clues.related($category_left, $thing_left_other1, POSITION, $position1)
clues.related($category_left, $thing_left_other2, POSITION, $position2)
clues.related($category_left, $thing_left_other3, POSITION, $position3)
check unique($thing_left, $thing_left_other1, $thing_left_other2, $thing_left_other3)
clues.related($category_right, $thing_right_other1, POSITION, $position1)
clues.related($category_right, $thing_right_other2, POSITION, $position2)
clues.related($category_right, $thing_right_other3, POSITION, $position3)
check unique($thing_right, $thing_right_other1, $thing_right_other2, $thing_right_other3)
clues.is_category(POSITION, $position4)
clues.is_category(POSITION, $position5)
check is_left_right($position4, $position5) \
and unique($position1, $position2, $position3, $position4, $position5)
assert
clues.related(POSITION, $position4, $category_left, $thing_left)
clues.related(POSITION, $position5, $category_right, $thing_right)
#########################
fc_extras
def unique(*args):
return len(args) == len(set(args))
def is_edge(pos):
return (pos == 1) or (pos == 5)
def is_beside(pos1, pos2):
diff = (pos1 - pos2)
return (diff == 1) or (diff == -1)
def is_left_right(pos_left, pos_right):
return (pos_right - pos_left == 1)
driver.py (실제적으로 더 크지 만 이것이 본질입니다)
from pyke import knowledge_engine
engine = knowledge_engine.engine(__file__)
engine.activate('relations')
try:
natl = engine.prove_1_goal('clues.related(PET, zebra, NATIONALITY, $nationality)')[0].get('nationality')
except Exception, e:
natl = "Unknown"
print "== Who owns the zebra? %s ==" % natl
샘플 출력 :
$ python driver.py
== Who owns the zebra? German ==
# Color Nationality Pet Drink Smoke
=======================================================
1 yellow Norwegian cats water Dunhill
2 blue Dane horse tea Blend
3 red English birds milk Pall Mall
4 green German zebra coffee Prince
5 white Swede dog beer Blue Master
Calculated in 1.19 seconds.
출처 : https://github.com/DreadPirateShawn/pyke-who-owns-zebra
다음은 C #의 Einstein 's Riddle에 게시 된 NSolver를 사용한 전체 솔루션 에서 발췌 한 내용입니다 .
// The green house's owner drinks coffee
Post(greenHouse.Eq(coffee));
// The person who smokes Pall Mall rears birds
Post(pallMall.Eq(birds));
// The owner of the yellow house smokes Dunhill
Post(yellowHouse.Eq(dunhill));
다음은 CLP (FD)의 간단한 솔루션입니다 ( clpfd 참조 ).
:- use_module(library(clpfd)).
solve(ZebraOwner) :-
maplist( init_dom(1..5),
[[British, Swedish, Danish, Norwegian, German], % Nationalities
[Red, Green, Blue, White, Yellow], % Houses
[Tea, Coffee, Milk, Beer, Water], % Beverages
[PallMall, Blend, Prince, Dunhill, BlueMaster], % Cigarettes
[Dog, Birds, Cats, Horse, Zebra]]), % Pets
British #= Red, % Hint 1
Swedish #= Dog, % Hint 2
Danish #= Tea, % Hint 3
Green #= White - 1 , % Hint 4
Green #= Coffee, % Hint 5
PallMall #= Birds, % Hint 6
Yellow #= Dunhill, % Hint 7
Milk #= 3, % Hint 8
Norwegian #= 1, % Hint 9
neighbor(Blend, Cats), % Hint 10
neighbor(Horse, Dunhill), % Hint 11
BlueMaster #= Beer, % Hint 12
German #= Prince, % Hint 13
neighbor(Norwegian, Blue), % Hint 14
neighbor(Blend, Water), % Hint 15
memberchk(Zebra-ZebraOwner, [British-british, Swedish-swedish, Danish-danish,
Norwegian-norwegian, German-german]).
init_dom(R, L) :-
all_distinct(L),
L ins R.
neighbor(X, Y) :-
(X #= (Y - 1)) #\/ (X #= (Y + 1)).
실행하면 다음이 생성됩니다.
3?-시간 (solve (Z)).
% 111,798 추론, 0.020 초 내에 0.016 CPU (78 % CPU, 7166493 입술)
Z = 독일어.
PAIP (11 장)에서 Norvig는 Lisp에 포함 된 Prolog를 사용하여 지브라 퍼즐을 해결합니다 .
ES6 (자바 스크립트) 솔루션
많은 ES6 생성기 와 약간의 lodash가 있습니다. 이것을 실행 하려면 Babel 이 필요 합니다.
var _ = require('lodash');
function canBe(house, criteria) {
for (const key of Object.keys(criteria))
if (house[key] && house[key] !== criteria[key])
return false;
return true;
}
function* thereShouldBe(criteria, street) {
for (const i of _.range(street.length))
yield* thereShouldBeAtIndex(criteria, i, street);
}
function* thereShouldBeAtIndex(criteria, index, street) {
if (canBe(street[index], criteria)) {
const newStreet = _.cloneDeep(street);
newStreet[index] = _.assign({}, street[index], criteria);
yield newStreet;
}
}
function* leftOf(critA, critB, street) {
for (const i of _.range(street.length - 1)) {
if (canBe(street[i], critA) && canBe(street[i+1], critB)) {
const newStreet = _.cloneDeep(street);
newStreet[i ] = _.assign({}, street[i ], critA);
newStreet[i+1] = _.assign({}, street[i+1], critB);
yield newStreet;
}
}
}
function* nextTo(critA, critB, street) {
yield* leftOf(critA, critB, street);
yield* leftOf(critB, critA, street);
}
const street = [{}, {}, {}, {}, {}]; // five houses
// Btw: it turns out we don't need uniqueness constraint.
const constraints = [
s => thereShouldBe({nation: 'English', color: 'red'}, s),
s => thereShouldBe({nation: 'Swede', animal: 'dog'}, s),
s => thereShouldBe({nation: 'Dane', drink: 'tea'}, s),
s => leftOf({color: 'green'}, {color: 'white'}, s),
s => thereShouldBe({drink: 'coffee', color: 'green'}, s),
s => thereShouldBe({cigarettes: 'PallMall', animal: 'birds'}, s),
s => thereShouldBe({color: 'yellow', cigarettes: 'Dunhill'}, s),
s => thereShouldBeAtIndex({drink: 'milk'}, 2, s),
s => thereShouldBeAtIndex({nation: 'Norwegian'}, 0, s),
s => nextTo({cigarettes: 'Blend'}, {animal: 'cats'}, s),
s => nextTo({animal: 'horse'}, {cigarettes: 'Dunhill'}, s),
s => thereShouldBe({cigarettes: 'BlueMaster', drink: 'beer'}, s),
s => thereShouldBe({nation: 'German', cigarettes: 'Prince'}, s),
s => nextTo({nation: 'Norwegian'}, {color: 'blue'}, s),
s => nextTo({drink: 'water'}, {cigarettes: 'Blend'}, s),
s => thereShouldBe({animal: 'zebra'}, s), // should be somewhere
];
function* findSolution(remainingConstraints, street) {
if (remainingConstraints.length === 0)
yield street;
else
for (const newStreet of _.head(remainingConstraints)(street))
yield* findSolution(_.tail(remainingConstraints), newStreet);
}
for (const streetSolution of findSolution(constraints, street)) {
console.log(streetSolution);
}
결과:
[ { color: 'yellow',
cigarettes: 'Dunhill',
nation: 'Norwegian',
animal: 'cats',
drink: 'water' },
{ nation: 'Dane',
drink: 'tea',
cigarettes: 'Blend',
animal: 'horse',
color: 'blue' },
{ nation: 'English',
color: 'red',
cigarettes: 'PallMall',
animal: 'birds',
drink: 'milk' },
{ color: 'green',
drink: 'coffee',
nation: 'German',
cigarettes: 'Prince',
animal: 'zebra' },
{ nation: 'Swede',
animal: 'dog',
color: 'white',
cigarettes: 'BlueMaster',
drink: 'beer' } ]
런타임은 약 2.5 초이지만 규칙 순서를 변경하면 크게 향상 될 수 있습니다. 명확성을 위해 원래 순서를 유지하기로 결정했습니다.
고마워, 이것은 멋진 도전이었다!
이것은 실제로 제약 해결 문제입니다. 언어와 같은 논리 프로그래밍에서 일반화 된 제약 조건 전파로이를 수행 할 수 있습니다. ALE (속성 논리 엔진) 시스템에서 Zebra 문제에 대한 데모를 제공합니다.
http://www.cs.toronto.edu/~gpenn/ale.html
단순화 된 Zebra 퍼즐 코딩에 대한 링크는 다음과 같습니다.
http://www.cs.toronto.edu/~gpenn/ale/files/grammars/baby.pl
이를 효율적으로 수행하는 것은 또 다른 문제입니다.
프로그래밍 방식으로 이러한 문제를 해결하는 가장 쉬운 방법은 모든 순열에 대해 중첩 루프를 사용하고 결과가 문제의 조건자를 만족하는지 확인하는 것입니다. 응답이 적절한 시간 내에 계산 될 수있을 때까지 계산 복잡성을 획기적으로 줄이기 위해 많은 술어가 내부 루프에서 외부 루프로 게양 될 수 있습니다.
다음은 F # Journal 의 기사에서 파생 된 간단한 F # 솔루션입니다 .
let rec distribute y xs =
match xs with
| [] -> [[y]]
| x::xs -> (y::x::xs)::[for xs in distribute y xs -> x::xs]
let rec permute xs =
match xs with
| [] | [_] as xs -> [xs]
| x::xs -> List.collect (distribute x) (permute xs)
let find xs x = List.findIndex ((=) x) xs + 1
let eq xs x ys y = find xs x = find ys y
let nextTo xs x ys y = abs(find xs x - find ys y) = 1
let nations = ["British"; "Swedish"; "Danish"; "Norwegian"; "German"]
let houses = ["Red"; "Green"; "Blue"; "White"; "Yellow"]
let drinks = ["Milk"; "Coffee"; "Water"; "Beer"; "Tea"]
let smokes = ["Blend"; "Prince"; "Blue Master"; "Dunhill"; "Pall Mall"]
let pets = ["Dog"; "Cat"; "Zebra"; "Horse"; "Bird"]
[ for nations in permute nations do
if find nations "Norwegian" = 1 then
for houses in permute houses do
if eq nations "British" houses "Red" &&
find houses "Green" = find houses "White"-1 &&
nextTo nations "Norwegian" houses "Blue" then
for drinks in permute drinks do
if eq nations "Danish" drinks "Tea" &&
eq houses "Green" drinks "Coffee" &&
3 = find drinks "Milk" then
for smokes in permute smokes do
if eq houses "Yellow" smokes "Dunhill" &&
eq smokes "Blue Master" drinks "Beer" &&
eq nations "German" smokes "Prince" &&
nextTo smokes "Blend" drinks "Water" then
for pets in permute pets do
if eq nations "Swedish" pets "Dog" &&
eq smokes "Pall Mall" pets "Bird" &&
nextTo pets "Cat" smokes "Blend" &&
nextTo pets "Horse" smokes "Dunhill" then
yield nations, houses, drinks, smokes, pets ]
9ms에서 얻은 출력은 다음과 같습니다.
val it :
(string list * string list * string list * string list * string list) list =
[(["Norwegian"; "Danish"; "British"; "German"; "Swedish"],
["Yellow"; "Blue"; "Red"; "Green"; "White"],
["Water"; "Tea"; "Milk"; "Coffee"; "Beer"],
["Dunhill"; "Blend"; "Pall Mall"; "Prince"; "Blue Master"],
["Cat"; "Horse"; "Bird"; "Zebra"; "Dog"])]
https://msdn.microsoft.com/en-us/library/ff525831%28v=vs.93%29.aspx?f=255&MSPPError=-2147217396 의 Microsoft Solver Foundation 예제
delegate CspTerm NamedTerm(string name);
public static void Zebra() {
ConstraintSystem S = ConstraintSystem.CreateSolver();
var termList = new List<KeyValuePair<CspTerm, string>>();
NamedTerm House = delegate(string name) {
CspTerm x = S.CreateVariable(S.CreateIntegerInterval(1, 5), name);
termList.Add(new KeyValuePair<CspTerm, string>(x, name));
return x;
};
CspTerm English = House("English"), Spanish = House("Spanish"),
Japanese = House("Japanese"), Italian = House("Italian"),
Norwegian = House("Norwegian");
CspTerm red = House("red"), green = House("green"),
white = House("white"),
blue = House("blue"), yellow = House("yellow");
CspTerm dog = House("dog"), snails = House("snails"),
fox = House("fox"),
horse = House("horse"), zebra = House("zebra");
CspTerm painter = House("painter"), sculptor = House("sculptor"),
diplomat = House("diplomat"), violinist = House("violinist"),
doctor = House("doctor");
CspTerm tea = House("tea"), coffee = House("coffee"),
milk = House("milk"),
juice = House("juice"), water = House("water");
S.AddConstraints(
S.Unequal(English, Spanish, Japanese, Italian, Norwegian),
S.Unequal(red, green, white, blue, yellow),
S.Unequal(dog, snails, fox, horse, zebra),
S.Unequal(painter, sculptor, diplomat, violinist, doctor),
S.Unequal(tea, coffee, milk, juice, water),
S.Equal(English, red),
S.Equal(Spanish, dog),
S.Equal(Japanese, painter),
S.Equal(Italian, tea),
S.Equal(1, Norwegian),
S.Equal(green, coffee),
S.Equal(1, green - white),
S.Equal(sculptor, snails),
S.Equal(diplomat, yellow),
S.Equal(3, milk),
S.Equal(1, S.Abs(Norwegian - blue)),
S.Equal(violinist, juice),
S.Equal(1, S.Abs(fox - doctor)),
S.Equal(1, S.Abs(horse - diplomat))
);
bool unsolved = true;
ConstraintSolverSolution soln = S.Solve();
while (soln.HasFoundSolution) {
unsolved = false;
System.Console.WriteLine("solved.");
StringBuilder[] houses = new StringBuilder[5];
for (int i = 0; i < 5; i++)
houses[i] = new StringBuilder(i.ToString());
foreach (KeyValuePair<CspTerm, string> kvp in termList) {
string item = kvp.Value;
object house;
if (!soln.TryGetValue(kvp.Key, out house))
throw new InvalidProgramException(
"can't find a Term in the solution: " + item);
houses[(int)house - 1].Append(", ");
houses[(int)house - 1].Append(item);
}
foreach (StringBuilder house in houses) {
System.Console.WriteLine(house);
}
soln.GetNext();
}
if (unsolved)
System.Console.WriteLine("No solution found.");
else
System.Console.WriteLine(
"Expected: the Norwegian drinking water and the Japanese with the zebra.");
}
이것은 Wikipedia에 정의 된 얼룩말 퍼즐에 대한 MiniZinc 솔루션입니다.
include "globals.mzn";
% Zebra puzzle
int: nc = 5;
% Colors
int: red = 1;
int: green = 2;
int: ivory = 3;
int: yellow = 4;
int: blue = 5;
array[1..nc] of var 1..nc:color;
constraint alldifferent([color[i] | i in 1..nc]);
% Nationalities
int: eng = 1;
int: spa = 2;
int: ukr = 3;
int: nor = 4;
int: jap = 5;
array[1..nc] of var 1..nc:nationality;
constraint alldifferent([nationality[i] | i in 1..nc]);
% Pets
int: dog = 1;
int: snail = 2;
int: fox = 3;
int: horse = 4;
int: zebra = 5;
array[1..nc] of var 1..nc:pet;
constraint alldifferent([pet[i] | i in 1..nc]);
% Drinks
int: coffee = 1;
int: tea = 2;
int: milk = 3;
int: orange = 4;
int: water = 5;
array[1..nc] of var 1..nc:drink;
constraint alldifferent([drink[i] | i in 1..nc]);
% Smokes
int: oldgold = 1;
int: kools = 2;
int: chesterfields = 3;
int: luckystrike = 4;
int: parliaments = 5;
array[1..nc] of var 1..nc:smoke;
constraint alldifferent([smoke[i] | i in 1..nc]);
% The Englishman lives in the red house.
constraint forall ([nationality[i] == eng <-> color[i] == red | i in 1..nc]);
% The Spaniard owns the dog.
constraint forall ([nationality[i] == spa <-> pet[i] == dog | i in 1..nc]);
% Coffee is drunk in the green house.
constraint forall ([color[i] == green <-> drink[i] == coffee | i in 1..nc]);
% The Ukrainian drinks tea.
constraint forall ([nationality[i] == ukr <-> drink[i] == tea | i in 1..nc]);
% The green house is immediately to the right of the ivory house.
constraint forall ([color[i] == ivory -> if i<nc then color[i+1] == green else false endif | i in 1..nc]);
% The Old Gold smoker owns snails.
constraint forall ([smoke[i] == oldgold <-> pet[i] == snail | i in 1..nc]);
% Kools are smoked in the yellow house.
constraint forall ([smoke[i] == kools <-> color[i] == yellow | i in 1..nc]);
% Milk is drunk in the middle house.
constraint drink[3] == milk;
% The Norwegian lives in the first house.
constraint nationality[1] == nor;
% The man who smokes Chesterfields lives in the house next to the man with the fox.
constraint forall ([smoke[i] == chesterfields -> (if i>1 then pet[i-1] == fox else false endif \/ if i<nc then pet[i+1] == fox else false endif) | i in 1..nc]);
% Kools are smoked in the house next to the house where the horse is kept.
constraint forall ([smoke[i] == kools -> (if i>1 then pet[i-1] == horse else false endif \/ if i<nc then pet[i+1] == horse else false endif)| i in 1..nc]);
%The Lucky Strike smoker drinks orange juice.
constraint forall ([smoke[i] == luckystrike <-> drink[i] == orange | i in 1..nc]);
% The Japanese smokes Parliaments.
constraint forall ([nationality[i] == jap <-> smoke[i] == parliaments | i in 1..nc]);
% The Norwegian lives next to the blue house.
constraint forall ([color[i] == blue -> (if i > 1 then nationality[i-1] == nor else false endif \/ if i<nc then nationality[i+1] == nor else false endif) | i in 1..nc]);
solve satisfy;
해결책:
Compiling zebra.mzn
Running zebra.mzn
color = array1d(1..5 ,[4, 5, 1, 3, 2]);
nationality = array1d(1..5 ,[4, 3, 1, 2, 5]);
pet = array1d(1..5 ,[3, 4, 2, 1, 5]);
drink = array1d(1..5 ,[5, 2, 3, 4, 1]);
smoke = array1d(1..5 ,[2, 3, 1, 4, 5]);
----------
Finished in 47msec
참고 URL : https://stackoverflow.com/questions/318888/solving-who-owns-the-zebra-programmatically
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