제스처 인식기 및 버튼 동작
다음과 같은 뷰 계층 구조가 있습니다.
UIView (A)
UIView > UIImageView
UIView > UIView (B)
UIView > UIView (B) > Rounded Rect Button
UIView > UIView (B) > UIImageView
UIView > UIView (B) > UILabel
UIView (B)에 제스처 인식기를 연결했습니다. 내가 직면 한 문제는 UIView (B) 내부에있는 둥근 사각형 버튼에 대한 작업을 얻지 못한다는 것입니다. singleTap 제스처 인식기는 버튼의 Touch Up Inside 이벤트를 캡처 / 무시합니다.
어떻게 작동시킬 수 있습니까? 나는 응답자 체인 계층 구조가 버튼 터치 이벤트에 우선권을 부여하고 트리거 될 것이라고 생각했습니다! 내가 무엇을 놓치고 있습니까?
다음은 관련 코드입니다.
#pragma mark -
#pragma mark View lifecycle (Gesture recognizer setup)
- (void)viewDidLoad {
[super viewDidLoad];
// double tap gesture recognizer
UITapGestureRecognizer *dtapGestureRecognize = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doubleTapGestureRecognizer:)];
dtapGestureRecognize.delegate = self;
dtapGestureRecognize.numberOfTapsRequired = 2;
[self.viewB addGestureRecognizer:dtapGestureRecognize];
// single tap gesture recognizer
UITapGestureRecognizer *tapGestureRecognize = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(singleTapGestureRecognizer:)];
tapGestureRecognize.delegate = self;
tapGestureRecognize.numberOfTapsRequired = 1;
[tapGestureRecognize requireGestureRecognizerToFail:dtapGestureRecognize];
[self.viewB addGestureRecognizer:tapGestureRecognize];
// add gesture recodgnizer to the grid view to start the edit mode
UILongPressGestureRecognizer *pahGestureRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressGestureRecognizerStateChanged:)];
pahGestureRecognizer.delegate = self;
pahGestureRecognizer.minimumPressDuration = 0.5;
[self.viewB addGestureRecognizer:pahGestureRecognizer];
[dtapGestureRecognize release];
[tapGestureRecognize release];
[pahGestureRecognizer release];
}
#pragma mark -
#pragma mark Button actions
- (IBAction)buttonTouchUpInside:(id)sender {
NSLog(@"%s, %@", __FUNCTION__, sender);
}
#pragma mark -
#pragma mark Gesture recognizer actions
- (void)singleTapGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer {
NSLog(@"%s", __FUNCTION__);
}
- (void)doubleTapGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer {
NSLog(@"%s", __FUNCTION__);
}
- (void)longPressGestureRecognizerStateChanged:(UIGestureRecognizer *)gestureRecognizer {
switch (gestureRecognizer.state) {
case UIGestureRecognizerStateEnded: {
NSLog(@"%s", __FUNCTION__);
break;
}
default:
break;
}
}
"shouldReceiveTouch"메소드에서 터치가 버튼에 있으면 NO를 반환하는 조건을 추가해야합니다.
이것은 apple SimpleGestureRecognizers 예제 에서 가져온 것 입니다.
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
// Disallow recognition of tap gestures in the segmented control.
if ((touch.view == yourButton)) {//change it to your condition
return NO;
}
return YES;
}
도움이 되길 바랍니다
편집하다
As Daniel noted you must conform to UIGestureRecognizerDelegate
for it to work.
shani
I also had the same problem , then i tried with
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
if ([touch.view isKindOfClass:[UIButton class]]) { //change it to your condition
return NO;
}
return YES;
}
It is working now perfectly.........
Generally speaking, we use below delegate method to avoid the touch in all kinds of UIControls:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
if (([touch.view isKindOfClass:[UIControl class]])) {
return NO;
}
return YES;
}
Note: DO NOT do this check (check the recognizer.view class type) the gestureRecognizerShouldBegin, it won't work.
Here is a Swift 3.0 version:
extension UIViewController: UIGestureRecognizerDelegate {
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view is UIButton {
return false
}
return true
}
Don't forget to:
Make your tapper object delegate to self (e.g: tapper.delegate = self)
Here is a Swift version:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if (touch.view!.isKindOfClass(UIButton)) {
return false
}
return true
}
Don't forget to:
- Make you class conform to
UIGestureRecognizerDelegate
- Make your tapper object delegate to self (e.g:
tapper.delegate = self
)
The best solution is to my mind using code snippet below:
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
CGPoint touchLocation = [touch locationInView:self.view];
return !CGRectContainsPoint(self.menuButton.frame, touchLocation);
}
참고URL : https://stackoverflow.com/questions/4825199/gesture-recognizer-and-button-actions
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